
Diablo 4's next season will be called "Loot Reborn" and is the "largest gameplay update yet." It will introduce changes to almost every aspect of the game, especially around loot.
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It seems like Blizzard is trying to teach us about expectations. We all know, or thought we knew, how Diablo 4's seasons work. New mechanics, play as a seasonal character, earn rewards, etc. With the next season, titled "Loot Reborn," Blizzard is changing that model and will instead focus on a series of changes that will affect the entire game.
To describe this seasonal update as broad would almost be an understatement, as in Loot Reborn, Diablo 4 will find itself almost completely transformed, making some aspects of the action RPG simpler in some ways and clearer in others. The main difference with this season is that while there will be some seasonal stuff included, most of the updates are aimed at the game as a whole. First, if you didn't guess from the name, it's loot.


Blizzard says it wants to make loot more impactful and easier to understand, especially when you're working through it to see if an item is up for upgrade. As a result, item affixes will be reduced in number but increased in effectiveness, meaning you'll have less to look at but what is there will be much more powerful. Additionally, even bigger affixes have a chance to appear on legendary and unique items. This also means there will be less loot overall, and they'll drop at lower rates when you're out there killing enemies, as Blizzard says it wants you to focus on getting kills, not stat-checking.
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There will be a new crafting system called Tempering that will allow you to add your own affixes to items. By finding Crafting Manuals, you will be able to apply additional effects to your weapons and armor, although there will be a limit to the number of times you can do this with each item. Endgame players will be able to participate in the new Masterworking system, which will allow you to boost the stats on Legendary and Unique items, making them even more powerful.
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So much, so much loot, but there are also new games coming to the game. The Pit of Artificers is a massive endgame dungeon level that spans two hundred levels, triggered by a new collectible called Runeshards. In the Pit, the point is to kill enemies, defeat a boss, and that will buy you more time. You need the time because otherwise you lose a player and therefore time. It's a trial by fire for the toughest characters out there, very similar to the Nephalem Rifts from the previous game.

Helltides are being reshaped, Iron Wolves are returning, item exchange buffs are improved, and there's still more.

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Head over to the Diablo 4 website to get full information on the exact changes in season four.
If this starts a desire to dive into hell again, there are guides for Diablo 4 builds.
If you want to know which is the best of the best when it comes to beginners just starting out, take a look at the class rankings to find out where to start your journey in the best possible way.
Source: 9to5mac
