
The FEBRUARY HEROES OF THE STORM PATCH NOTES have arrived! – See all the information below.
See also: Heroes of the Storm PTR Patch: Details
Generally
– Added display of the percentage of experience given to the enemy. This will appear as purple hovering text for the player whose Champion has been killed.
Balance Updates
Heroes
- Li Li
– Jug of 1,000 Cups has been upgraded from 66 to 75 healing levels.
- Medivh
– Mage Armor duration increased from 4 to 5 seconds.
– Mage Armor increased from 30 to 40 Armor.
- Nova
– Advanced Cloaking's additional mana regeneration increased from 3 to 6.
– Anti-Armor Shells duration increased from 3 to 4 seconds.
Bug Fixes
Generally
– Fixed an anchor discrepancy in hero selection.
– Fixed an issue that caused the appearance of protection to not appear correctly in Death Review.
– Fixed an issue that caused Hellbats and Gnolls to reduce enemy armor before dealing damage.
– Fixed an issue that caused champions using non-standard attack abilities to display incorrect confirmation visuals. Some champions would display a red confirmation arrow instead of a green arrow when moving.
– Fixed an issue that caused the location of death to be revealed in nearby bushes.
– Fixed an issue that caused player timeouts to continue to refresh after a Core was destroyed.
– Fixed an issue that caused the Sapper Mercenaries area warning indicator to remain after the attack.
– Fixed an issue that caused the number of events in the Death Review to be updated for all players when a new Death Review is created for any player.
Maps
- Blackheart's Bay
– Treasures now include a warning sign for the location of the coin land. The appearance occurs once the coin has been launched, rather than before the coin is launched.
- Lost Cavern
– Fixed an issue that caused minions to provide 1 XP when within range of them dying.
Heroes
- Abathur
– Evolve Monstrosity stacks are now a Heroic Quest. Players will now be able to see how many stacks Monstrosity has on the scoreboard, and when it has full stacks, it will display a quest completion indicator.
– Toxic Nest is no longer triggered by invulnerable enemies.
- Alarak
– Fixed an issue that caused Alarak's Lightning Surge to appear incorrectly at long range.
– Fixed an issue that caused Last Laugh to heal when Spell Leech was applied to them. (Example: Nano Infusion from Ana)
- Ana
– Fixed an issue that caused Eye of Horus to hit invulnerable champions.
- Anduin
– The Divine Star Sword will no longer be destroyed when leaving the base during the beginning of the game.
– Fixed an issue that caused Piercing Light to treat the first hit as the second.
- Anubark
– Anubarak's Burning Beetle damage is now affected by all forms of damage modifiers.
– It is no longer possible to use Locust Swarm while on the Toy Train.
– Updated Hardened Shields cancel animations to be like similar visuals.
- Artanis
– Fixed an issue that caused Target Purified to deal double damage.
– Fixed an issue that caused Titan Killer to be able to deal damage to invulnerable targets when triggered by Twin Blades.
– Updated Spell Armor's visuals.
- Arthas
– Legion of Northrend's healing bonus is now additive.
– Rime now has visual exclusivity.
- Auriel
– Fixed an issue that caused Searing Light to not provide energy when hitting a Shielded enemy.
- Azmodan
– Bombardment will no longer attack idle Mercenaries unless the attack is against an idle Mercenary.
– Fixed an issue that caused Azmodan's Demon Warriors to permanently leave a burning animation if they were killed while spawning.
– Fixed an issue that caused Tide of Sin to leave visual clues at the location of death.
– Globe of Annihilation can no longer be stacked by Possessed minions.
– It is no longer possible to hit Tide of Sin when it is already active.
- Blaze
– Fixed an issue that caused Blaze to deal additional damage to enemies hit by another Blaze's Flame Streams.
- Brightwing
– Fixed an issue that caused Phase Shift to activate on the previous target.
- Butcher
– Fixed an issue that caused Butcher's Fresh Meat to generate meat from Possessed minions.
- Cassia
– Updated Hardened Shields cancel animations to be like similar visuals.
- Chen
– Fixed an issue that caused Stagger to heal when Spell Leech was applied. (Example: Nano Infusion from Ana)
- ChoGall
– Fixed an issue that caused Cho'Gall's Enraged Regeneration to appear incorrectly in Death Review.
- Deathwing
– Added Scream Camera Lock.
- Deckard
– Fixed an issue that caused Ancient Blessings damage to not scale on targets if they were floating while it was active.
– The word Potion is included in the search text for Deckard.
- Dehaka
– Updated Spell Armor's visuals.
- D.Va
– Fixed an issue that caused D.Va's Liquid Cooling to incorrectly reset the fountain in ARAM.
– Fixed an issue that caused the Nuclear Option to activate on an already damaged Mech.
– Micro Missiles no longer hit invulnerable targets.
– Pilot Mode can now see the Self-Destruct payload.
- ETC.
– Crowd Surfer now displays floating text for mana return.
- Falstad
– Fixed an issue that caused Falstad's Flight indicator to no longer appear after selecting the Epic Mount.
– Fixed an issue that caused Sustained Winds to deal damage to invulnerable targets.
- Garrosh
– The Unrivaled Strength bonus is additive.
- Gazlowe
– Fixed an issue that caused Xplodium Bomb to not be affected by allies' cooldown reduction.
- Genji
– Fixed an issue that caused Strike at the Heart to not display a damage preview.
– Swift Strike now displays floating text for mana return.
– Updated Spell Armor's visuals.
- Hanzo
– Ignore All Distractions will now display the text TARGET! in the case of Blind.
- Hogger
– Fixed an issue that caused Hogger's Hogg Wild to be visible when Hogger is visible.
- Imperius
– Fixed an issue that caused Brightwing and Falstad to be at the wrong height after Celestial Charge Traps them and at least one other hero.
- Jaina
– Water Elemental's Frostbolts will now behave consistently with Jaina's Frostbolts.
- Junkrat
– Chattering Teeth will now hunt (but not trap) invulnerable targets.
– Fixed an issue that caused Chattering Teeth to be applied to Arming Steel Traps when selected.
- Kerrigan
– Fixed an issue that caused Sharpened Blades to stack on Possessed minions.
– Infested is included in the quest text for Kerrigan.
- Leoric
– Skeletal Swing's mana return now appears as a crit.
- Li-Ming
– Fixed an issue where Seeker is selected while Magic Missiles are in the air while Force Armor is selected.
– Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles delay.
- Lucio
– Fixed an issue that caused Sound Barrier shields to not retract if Bossa Nova was selected while the target was protected by them.
- Lunara
– Fixed an issue that caused Splintered Spear to not appear correctly while Blinded or against an evading enemy.
– Splintered Spear will no longer attack idle Mercenaries unless the attack is triggered against an idle Mercenary.
- Maiev
– The first bounce of Naisha's Memento can now bounce onto idle Mercenaries if the attack is against an idle Mercenary.
- Mal'Ganis
– Vampire is included in the quest text for Mal'Ganis.
- Medivh
– Medivh's Portal is now an invalid target for ally abilities. (Example: Brightwing's Blink Heal)
- Mei
– Fixed an issue where The Big One was not gaining the full benefit of Slushball.
- Mephisto
– Fixed an issue that caused Unspeakable Horror to temporarily disable when the target moves away.
- Murky
– Egg Hunt Egg will no longer be killed by a hit from Structures.
– Fixed an issue that caused Fishy Deal to stack on Possessed minions.
- Nazeebo
– Fixed an issue that caused Voodoo Ritual to stack on Possessed minions.
- Nova
– Fixed an issue that caused Holo Decoy health bars to display incorrectly after losing Protected.
- Orphea
– Fixed an issue that caused Ravenous Hunger to stack on Possessed minions.
– Fixed an issue that caused Shadow Waltz to return mana multiple times per hit.
- Probius
– Fixed an issue causing Spawning Minerals from Possessed minions.
– Builder is included in the search text for Probius.
- Qhira
– Updated Spell Armor's visuals.
- Ragnaros
– Fixed an issue that caused Sulfuras Hungers to stack on Possessed minions.
– Updated Spell Armor's visuals.
- Raynor
– Execute Orders now appears in the Death Review for Hyperion that hits.
- Rehgar
– Improved Death Review for Hunger of the Wolf.
- Samuro
– Mirage now works like other Spell Armor Blocks.
- Sgt. Hammer
– Fixed an issue that caused the Orbital BFG to not be affected by damage reduction.
– Pulse Detonation Core will replace Spider Mines in the review if selected.
– Spider Mines damage is now modified by Defense Matrix and Ultimate Evolution modifications.
– Spider Mines' duration will continue to run while being hunted.
– Spider Mines will no longer explode on invulnerable targets, but will continue to hunt them.
– Spider Mines will now display their damage when you click on their Info Panel.
- Stitches
– Fixed an issue that caused Putrefaction to display floating text multiple times at once.
- Stukov
– Fixed an issue that caused Weighted Pustule to not display a damage preview.
- Sylvanas
– Fixed an issue that caused Withering Fire to appear incorrectly.
- Tassadar
– There was a problem with Twilight Archon being able to use Toy Train.
– Khaydarin Amulet will be canceled if the target is an inactive Mercenary.
- Thrall
– Fixed an issue that caused Echo of the Elements to trigger from Possessed Minions and Hallucinations.
– Fixed an issue that caused Rolling Thunder to not trigger from Tempest Fury attacks.
– Fixed an issue that caused Wolf Pack to incorrectly reset Feral Spirit after resetting the Talent.
- The Lost Vikings
– Fixed an issue that caused Nordic Attack Squad to be able to deal damage to invulnerable targets.
– Fixed an issue where their life was not reset to full upon death.
- Tracer
– Fixed an issue that caused Get Stuffed to be able to launch a target multiple times when Melee is performed in quick succession.
– Fixed an issue that caused Get Stuffed to knock back targets with other heroes’ Pulse Bombs shields placed on them.
– Locked and Loaded will now cause Tracer's Basic Hits to appear as Criticals when active.
– Ricochet can now bounce off idle Mercenaries if the attack is against an idle Mercenary.
- Whitemane
– Chapeau is included in the quest text for Whitemane.
- Zagara
– Medusa Blades will no longer attack idle Mercenaries unless the attack is triggered against an idle Mercenary.
– Mutalisk's first bounce can now bounce onto idle Mercenaries if the attack is against an idle Mercenary.
- Dawn
– Fixed an issue that caused Basic Strikes to not be properly affected by attack speed modifications.
- Zeratul
– Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than necessary with Shadow Mending.
- Zul'jin
– A Surprise For Ya! can now bounce onto idle Mercenaries if the attack is against an idle Mercenary.
Source: news.blizzard.com
