HomeGamingHEROES OF THE STORM patch notes - February 2024

HEROES OF THE STORM patch notes – February 2024

HEROES OF THE STORM PATCH NOTES

The FEBRUARY HEROES OF THE STORM PATCH NOTES have arrived! – See all the information below.

See also: Heroes of the Storm PTR Patch: Details

Generally

– Added display of the percentage of experience given to the enemy. This will appear as purple hovering text for the player whose Champion has been killed.

Balance Updates

Heroes

  • Li Li

– Jug of 1,000 Cups has been upgraded from 66 to 75 healing levels.

  • Medivh

– Mage Armor duration increased from 4 to 5 seconds.

– Mage Armor increased from 30 to 40 Armor.

  • Nova

– Advanced Cloaking's additional mana regeneration increased from 3 to 6.

– Anti-Armor Shells duration increased from 3 to 4 seconds.

Bug Fixes

Generally

– Fixed an anchor discrepancy in hero selection.

– Fixed an issue that caused the appearance of protection to not appear correctly in Death Review.

– Fixed an issue that caused Hellbats and Gnolls to reduce enemy armor before dealing damage.

– Fixed an issue that caused champions using non-standard attack abilities to display incorrect confirmation visuals. Some champions would display a red confirmation arrow instead of a green arrow when moving.

– Fixed an issue that caused the location of death to be revealed in nearby bushes.

– Fixed an issue that caused player timeouts to continue to refresh after a Core was destroyed.

– Fixed an issue that caused the Sapper Mercenaries area warning indicator to remain after the attack.

– Fixed an issue that caused the number of events in the Death Review to be updated for all players when a new Death Review is created for any player.

Maps

  • Blackheart's Bay

– Treasures now include a warning sign for the location of the coin land. The appearance occurs once the coin has been launched, rather than before the coin is launched.

  • Lost Cavern

– Fixed an issue that caused minions to provide 1 XP when within range of them dying.

Heroes

  • Abathur

– Evolve Monstrosity stacks are now a Heroic Quest. Players will now be able to see how many stacks Monstrosity has on the scoreboard, and when it has full stacks, it will display a quest completion indicator.

– Toxic Nest is no longer triggered by invulnerable enemies.

  • Alarak

– Fixed an issue that caused Alarak's Lightning Surge to appear incorrectly at long range.

– Fixed an issue that caused Last Laugh to heal when Spell Leech was applied to them. (Example: Nano Infusion from Ana)

  • Ana

– Fixed an issue that caused Eye of Horus to hit invulnerable champions.

  • Anduin

– The Divine Star Sword will no longer be destroyed when leaving the base during the beginning of the game.

– Fixed an issue that caused Piercing Light to treat the first hit as the second.

  • Anubark

– Anubarak's Burning Beetle damage is now affected by all forms of damage modifiers.

– It is no longer possible to use Locust Swarm while on the Toy Train.

– Updated Hardened Shields cancel animations to be like similar visuals.

  • Artanis

– Fixed an issue that caused Target Purified to deal double damage.

– Fixed an issue that caused Titan Killer to be able to deal damage to invulnerable targets when triggered by Twin Blades.

– Updated Spell Armor's visuals.

  • Arthas

– Legion of Northrend's healing bonus is now additive.

– Rime now has visual exclusivity.

  • Auriel

– Fixed an issue that caused Searing Light to not provide energy when hitting a Shielded enemy.

  • Azmodan

– Bombardment will no longer attack idle Mercenaries unless the attack is against an idle Mercenary.

– Fixed an issue that caused Azmodan's Demon Warriors to permanently leave a burning animation if they were killed while spawning.

– Fixed an issue that caused Tide of Sin to leave visual clues at the location of death.

– Globe of Annihilation can no longer be stacked by Possessed minions.

– It is no longer possible to hit Tide of Sin when it is already active.

  • Blaze

– Fixed an issue that caused Blaze to deal additional damage to enemies hit by another Blaze's Flame Streams.

  • Brightwing

– Fixed an issue that caused Phase Shift to activate on the previous target.

  • Butcher

– Fixed an issue that caused Butcher's Fresh Meat to generate meat from Possessed minions.

  • Cassia

– Updated Hardened Shields cancel animations to be like similar visuals.

  • Chen

– Fixed an issue that caused Stagger to heal when Spell Leech was applied. (Example: Nano Infusion from Ana)

  • ChoGall

– Fixed an issue that caused Cho'Gall's Enraged Regeneration to appear incorrectly in Death Review.

  • Deathwing

– Added Scream Camera Lock.

  • Deckard

– Fixed an issue that caused Ancient Blessings damage to not scale on targets if they were floating while it was active.

– The word Potion is included in the search text for Deckard.

  • Dehaka

– Updated Spell Armor's visuals.

  • D.Va

– Fixed an issue that caused D.Va's Liquid Cooling to incorrectly reset the fountain in ARAM.

– Fixed an issue that caused the Nuclear Option to activate on an already damaged Mech.

– Micro Missiles no longer hit invulnerable targets.

– Pilot Mode can now see the Self-Destruct payload.

  • ETC.

– Crowd Surfer now displays floating text for mana return.

  • Falstad

– Fixed an issue that caused Falstad's Flight indicator to no longer appear after selecting the Epic Mount.

– Fixed an issue that caused Sustained Winds to deal damage to invulnerable targets.

  • Garrosh

– The Unrivaled Strength bonus is additive.

  • Gazlowe

– Fixed an issue that caused Xplodium Bomb to not be affected by allies' cooldown reduction.

  • Genji

– Fixed an issue that caused Strike at the Heart to not display a damage preview.

– Swift Strike now displays floating text for mana return.

– Updated Spell Armor's visuals.

  • Hanzo

– Ignore All Distractions will now display the text TARGET! in the case of Blind.

  • Hogger

– Fixed an issue that caused Hogger's Hogg Wild to be visible when Hogger is visible.

  • Imperius

– Fixed an issue that caused Brightwing and Falstad to be at the wrong height after Celestial Charge Traps them and at least one other hero.

  • Jaina

– Water Elemental's Frostbolts will now behave consistently with Jaina's Frostbolts.

  • Junkrat

– Chattering Teeth will now hunt (but not trap) invulnerable targets.

– Fixed an issue that caused Chattering Teeth to be applied to Arming Steel Traps when selected.

  • Kerrigan

– Fixed an issue that caused Sharpened Blades to stack on Possessed minions.

– Infested is included in the quest text for Kerrigan.

  • Leoric

– Skeletal Swing's mana return now appears as a crit.

  • Li-Ming

– Fixed an issue where Seeker is selected while Magic Missiles are in the air while Force Armor is selected.

– Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles delay.

  • Lucio

– Fixed an issue that caused Sound Barrier shields to not retract if Bossa Nova was selected while the target was protected by them.

  • Lunara

– Fixed an issue that caused Splintered Spear to not appear correctly while Blinded or against an evading enemy.

– Splintered Spear will no longer attack idle Mercenaries unless the attack is triggered against an idle Mercenary.

  • Maiev

– The first bounce of Naisha's Memento can now bounce onto idle Mercenaries if the attack is against an idle Mercenary.

  • Mal'Ganis

– Vampire is included in the quest text for Mal'Ganis.

  • Medivh

– Medivh's Portal is now an invalid target for ally abilities. (Example: Brightwing's Blink Heal)

  • Mei

– Fixed an issue where The Big One was not gaining the full benefit of Slushball.

  • Mephisto

– Fixed an issue that caused Unspeakable Horror to temporarily disable when the target moves away.

  • Murky

– Egg Hunt Egg will no longer be killed by a hit from Structures.

– Fixed an issue that caused Fishy Deal to stack on Possessed minions.

  • Nazeebo

– Fixed an issue that caused Voodoo Ritual to stack on Possessed minions.

  • Nova

– Fixed an issue that caused Holo Decoy health bars to display incorrectly after losing Protected.

  • Orphea

– Fixed an issue that caused Ravenous Hunger to stack on Possessed minions.

– Fixed an issue that caused Shadow Waltz to return mana multiple times per hit.

  • Probius

– Fixed an issue causing Spawning Minerals from Possessed minions.

– Builder is included in the search text for Probius.

  • Qhira

– Updated Spell Armor's visuals.

  • Ragnaros

– Fixed an issue that caused Sulfuras Hungers to stack on Possessed minions.

– Updated Spell Armor's visuals.

  • Raynor

– Execute Orders now appears in the Death Review for Hyperion that hits.

  • Rehgar

– Improved Death Review for Hunger of the Wolf.

  • Samuro

– Mirage now works like other Spell Armor Blocks.

  • Sgt. Hammer

– Fixed an issue that caused the Orbital BFG to not be affected by damage reduction.

– Pulse Detonation Core will replace Spider Mines in the review if selected.

– Spider Mines damage is now modified by Defense Matrix and Ultimate Evolution modifications.

– Spider Mines' duration will continue to run while being hunted.

– Spider Mines will no longer explode on invulnerable targets, but will continue to hunt them.

– Spider Mines will now display their damage when you click on their Info Panel.

  • Stitches

– Fixed an issue that caused Putrefaction to display floating text multiple times at once.

  • Stukov

– Fixed an issue that caused Weighted Pustule to not display a damage preview.

  • Sylvanas

– Fixed an issue that caused Withering Fire to appear incorrectly.

  • Tassadar

– There was a problem with Twilight Archon being able to use Toy Train.

– Khaydarin Amulet will be canceled if the target is an inactive Mercenary.

  • Thrall

– Fixed an issue that caused Echo of the Elements to trigger from Possessed Minions and Hallucinations.

– Fixed an issue that caused Rolling Thunder to not trigger from Tempest Fury attacks.

– Fixed an issue that caused Wolf Pack to incorrectly reset Feral Spirit after resetting the Talent.

  • The Lost Vikings

– Fixed an issue that caused Nordic Attack Squad to be able to deal damage to invulnerable targets.

– Fixed an issue where their life was not reset to full upon death.

  • Tracer

– Fixed an issue that caused Get Stuffed to be able to launch a target multiple times when Melee is performed in quick succession.

– Fixed an issue that caused Get Stuffed to knock back targets with other heroes’ Pulse Bombs shields placed on them.

– Locked and Loaded will now cause Tracer's Basic Hits to appear as Criticals when active.

– Ricochet can now bounce off idle Mercenaries if the attack is against an idle Mercenary.

  • Whitemane

– Chapeau is included in the quest text for Whitemane.

  • Zagara

– Medusa Blades will no longer attack idle Mercenaries unless the attack is triggered against an idle Mercenary.

– Mutalisk's first bounce can now bounce onto idle Mercenaries if the attack is against an idle Mercenary.

  • Dawn

– Fixed an issue that caused Basic Strikes to not be properly affected by attack speed modifications.

  • Zeratul

– Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than necessary with Shadow Mending.

  • Zul'jin

– A Surprise For Ya! can now bounce onto idle Mercenaries if the attack is against an idle Mercenary.

Source: news.blizzard.com

📧
Subscribe to the SecNews Newsletter

The most important Security & Technology news in your Inbox.

SecNews
SecNewshttps://www.secnews.gr
In a world without fences and walls, who needs Gates and Windows

SEARCH

FOLLOW US

📧
Newsletter SecNews
The most important Security & Technology news in your inbox.

LIVE NEWS