Destroy All Humans 2 Reprobed is a remastered version of the original game created in Unreal 4, with new features.
In an age where games are increasingly serious in tone, it's a breath of fresh air to play as a foul-mouthed alien who can throw people a mile into the air and probe enemies to death. Destroy All Humans 2 Reprobed is a remake of a PS2-era classic that reminded me that not everything needs to be high-end – sometimes just running around shooting hippies with a laser in 1960s San Francisco is enough to have a good time. The sloppy dialogue, over-the-top voice acting and unexpected destruction are all remarkably faithful to the original, and it all has that strong, junk-food charm that's considered a novelty in our time.
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There's a simple purity to the absurd and irreverent open-world adventure that Destroy All Humans 2 Reprobed offers, which had me destroying Alcatraz Island using a deadly flying saucer or tracking down the evil hippie known only as Coyote Bongwater. And while Reprobed's story was mostly used as a vehicle for lame jokes and setting up ridiculous scenarios while running around and pulling human brains out of Earthling heads, I have to remember that it prioritizes silliness and entertaining antics above all else. This offers a unique, shameless charm that fits surprisingly well with the mocking tone of this chaotic game.

The two locations I explored – Bay City, a colorful, psychedelic satire of San Francisco, and Albion, set in a Cold War era as London is being remade by mutants – were every bit as ridiculous as I remembered. As a San Francisco native, nothing brings a smile to my face faster than running into an even more flamboyant version of the city I know and love and causing a full-on meltdown. I was bouncing cars up and down, defying the laws of physics in ridiculous fashion, until they exploded and blasted the backdrops of a hippie terrorist out of the sky with a giant laser beam. Sure, it’s completely silly stuff, but it’s a kind of fun that can be incredibly cathartic and is in short supply these days. But Destroy All Humans 2 Reprobed might just deliver.
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I only visited the first two open-world hubs in the preview build, but even in these early stages of Destroy All Humans 2 Reprobed, the destruction tools at my disposal did a great job and let me cause complete chaos in interesting and creative ways. For example, while in my flying saucer, I could bring objects towards my ship only to launch them at high speed a moment later, or reverse gravity in a given area for a few seconds before everything collapsed in a devastating effect. On foot, my ability to cause pandemonium was just as potent, whether it was a gun that pulled the brains out of my victims or a love-powered raygun that made people start dancing uncontrollably.

If there's one thing that spoiled my experience while causing chaos, it's that all the mayhem I was causing often led to weird bugs or things breaking randomly. Sometimes mission objectives would glitch out, causing me to reload a previous checkpoint, or character voices would fade out for no reason, or some crazy bugs would appear on the screen. That said, what I played was by no means a finished product, so hopefully they'll iron out a few of these bugs before Destroy All Humans 2 Reprobed's full release.
It's been a while since I've played something as blatantly stupid as Destroy All Humans 2 Reprobed, and so far it looks like it's going to be a very welcome change of pace. I can't wait to bring more terror to the citizens of Earth when it releases later this year.
Source: ign.com
