Mozilla has unveiled a new open-source framework built to help create a virtual reality web that will support systems , iPhones, Google Cardboard devices, and Oculus Rift Dev Kit 2 headsets. Mozilla also says that Android support is “coming soon.”
Mozilla has designed a framework to provide an easy way for developers to create virtual reality websites, and it uses HTML instead of more complex WebGL APIs.
Mozilla explains more about the inspiration behind its new open source A-Frame:
A-Frame is an open source framework for creating WebVR experiences with HTML. It is designed and maintained by MozVR (Mozilla's virtual reality research team). A-Frame allows web developers to create 3D VR scenes using WebGL, without having to learn its complex and low-level APIs. Because WebGL is ubiquitous in modern desktop and mobile browsers, experiences work across desktop, iPhone (Android support coming soon), and Oculus Rift headsets.
A-Frame is optimized, resulting in a smooth learning curve between ease of use for beginners and flexibility for experienced users. Beginners start with easy-to-understand first steps such as cubes, videos, models, and skies. Advanced users can use Javascript to create dynamic and interactive scenes or “dive” into its underlying system, a design pattern popular in the game industry, which favors composition. Because A-Frame is built around building blocks that can be extended and combined in unlimited combinations, it provides a high degree of creative freedom.
For more information about the new A-Frame Mozilla visit the A-Frame Mozilla website for lots of documentation and answers to all your questions.

