Intel has begun laying the groundwork for Linux support in its upcoming GPUs.
Phoronix noted that Intel provides 42 nodes and 4000 code lines to the existing Linux graphics drivers. The exact content of the updates is not going to excite the average consumer, but it is of central importance for the preparation “upcoming devices with local device memory”. And as Intel makes clear in the tweet below, this is important for its future graphics cards.
Our journey towards a new visual computing experience is underway, and that includes a commitment to the #OpenSource community. Local memory implementation is the first of many steps towards robust Linux support for our future discrete graphics solutions. https://t.co/AUFTA1zo1V pic.twitter.com/G3POZXYW6H
— Intel Graphics (@IntelGraphics) February 15, 2019
What Intel must do by 2020;
Intel knows it has a lot to do to understand and win over the passionate gaming community. To that end, Intel has stepped up its efforts to gather constructive feedback and understand what gamers really want. It’s not so much about the gamer who buys a cheap desktop or laptop and plays simple games like League of Legends on integrated graphics. It’s about the kind of gamer who demands more, who is interested in 144Hz displays and high-end GPUs and understands the importance of TFLOPS.
Intel has also increased the release rate of its drivers for products with integrated graphics, reminding potential consumers of its upcoming dedicated cards, which will fairly compete with AMD and Nvidia.
An informational package with 4000 lines of code may initially seem boring, but it is sufficient to be attractive for gaming and professional graphics support on Linux.
