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Resident Evil 4 Remake: Capcom takes steps back with this remake

Resident Evil 4

The Resident Evil 4 remake is off to a strong start. With updated aiming mechanics and a fresh injection of processing power, this is the most exciting version of RE4 Capcom has ever delivered, and even Leon Kennedy looks better than ever, yes, even with his chin implant. The game is initially okay for the first few hours, as Leon shoots and stabs his way through the strange inhabitants of a Spanish village where parasites have transformed them into deadly tentacled monsters. The opening cutscenes, set among dilapidated wooden buildings and on the banks of a cave system, establish the game's gory tone and provide a balance between asset management, puzzle , and a modern third-person shooter.

See also: Resident Evil 4 remake completed

As the game continues to get more complex, it becomes more clumsy. Capcom's attempt to approach it in a modern way by adding more monsters, dense environments, and fewer bullets - which could certainly result in a game with a lot of intensity if used correctly. Unfortunately, with Leon's animations being a bit slower, he's permanently weaker and unable to dodge basic attacks or shoot reliably.

Resident Evil 4

Compared to the original, the remake easily loses interest and it seems like Capcom shifted its efforts to upgrading the enemies and environments, leaving Leon in the GameCube era.

Suggestion: A first look at the gameplay of Resident Evil 4 Remake

Although the RE4 remake introduces new boss fights and various enemies, it does allow Leon to block powerful attacks. Sometimes. The block ability is only available when Leon has a knife on standby, so when it does appear it's easy to interrupt it either by his surroundings, the movements of other enemies, or Leon's own animations. This means that the block ability is generally unpredictable and doesn't provide that sense of tension in the fight scenes.

Throughout the game, Leon's enemies are all around him and due to his slow running, he doesn't have the ability to dodge them quickly and many times the bullets in the head don't do anything, this is due to the original movement that he has in previous Resident Evil games. However, the creators of the games had offered updated controls and environments for the previous remakes that match modern equipment. So compared to these games, RE4 seems half-hearted.

Resident Evil 4

One boss fight they made is against Mendez. In the original, Mendez fires a repetitive series of attacks from the rafters of a burning slaughterhouse. In the remake, he drops back to hurl flaming logs and exploding oil drums before charging in for closer combat and switching positions a few times. Due to the slow movement and the fact that there are burning objects everywhere, Mendez is difficult to defeat, as it is clear that the work that has been done to Mendez's character and the lack of it in Leon are clear.

After many attempts, the menu gives you the option to change the difficulty and enter assisted mode, which as it turns out is permanent for the rest of the game and you can't change it. Assisted mode offers you a different game without the tension and risk.

Read also: Resident Evil 4 VR: Coming to Oculus Quest 2 on October 21st

Another feature for PlayStation 5 is the sounds on the controller which are very loud. Finally, what we got from the Resident Evil 4 remake is that it's not a bad game, it just seems to have some problems.

source of information:engadget.com

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