Fluorite - level graphics engine that can perform well on embedded hardware, like the chips in your car. Using a game engine in a “digital cockpit” could be useful for things like 3D turn-by-turn directions for the car, mapping the environment around your car and offering more natural controls, said Jamie Kerber, the lead engineer for the new game engine developed by Toyota Connected North America, in a recent presentation at the FOSDEM 2026.
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That's why the company is presenting the solution it has developed, called Fluorite, which could work in its vehicles, as reported by Eurogamer and Game*Spark.
Epic Games has made a big push for automakers to use Unreal Engine to power these in-car interfaces and visualize them for design and marketing, as has Unity. As a result, automakers are regularly looking to hire game designers who have experience using these tools.
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However, constraints such as high licensing fees and the requirement for resources in hardware that is sometimes years behind the cutting edge of technology can be problems for automakers.
Fluorite, on the other hand, is the “first console-level game engine” that is “fully integrated with” the Flutter SDK, according to Fluorite’s website, and has “excellent performance” on lower-end and embedded hardware while also offering “optically accelerated graphics comparable to those found on game consoles.”
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Fluorite still appears to be in the early stages of development. The team is looking to partner with engineering teams to commit development resources to the project and define a shared roadmap for the engine, according to the presentation.
