HomeGamingThe Absolute Freedom of the Player in Zelda: Tears of the Kingdom

The Ultimate Player Freedom in Zelda: Tears of the Kingdom

Zelda: Tears of the Kingdom

Zelda: Tears of the Kingdom 's biggest change since Breath of the Wild was to give players unlimited freedom in a " world free from self-destruction ."

Every single thing” had to take into account the new systems of physics.

See also: Dave the Diver: New Godzilla DLC only available for a short time

The Legend of Zelda: Tears of the Kingdom may use the same basic Hyrule layout as its predecessor, but last year's sequel still feels so radically different because every unit in the game was programmed to be physical. And despite breaking up Hyrule in ways Ganondorf could only dream of, lead physics programmer Takahiro Takayama says the change was "the right approach."

Zelda: Tears of the Kingdom
Create

In a presentation at GDC about the game's physics and sound, Takayama described how the team began toying with new ideas like the much-loved Ultrahand, which allows players to glue several objects together to create anything. Vehicles, Korok torture devices, logging tractors, and more are all possible if players dream them up.

See also: Space Marine 2: New Co-op and PvP Multiplayer Modes

Zelda: Tears of the Kingdom
Explore

Takayama says, through a translator, that putting Ultrahand in the game while using the static, non-physical objects we saw in Breath of the Wild caused “everyday problems,” but “the key to this solution lay in our experience from developing Breath of the Wild.” Takayama then cites the game’s giant wheels as an example, which wouldn’t be able to grind properly until they could transfer speed.

See also: Everything about Chapter 5, Season 3 of Fortnite Battle Royale

Every single thing, without exception, had to be constructed with dynamic, solid bodies and constraints,” Takayama added. “And that’s what allowed us to create a world in which players can freely translate their creativity and imagination into action without destroying the world.

The Ultimate Player Freedom in Zelda: Tears of the Kingdom
Discover

Takayama went on to explain that this physical magic had to be extended to the player's abilities, as seen in the video above, where objects can "play" and reach the stratosphere upon collision. "In the end, as with everything else, we also changed Recall to be physics-based," he continued. "As a result, no matter what the player does, we have a world free of self-destruction."

Source: gamesradar

📧
Subscribe to the SecNews Newsletter

The most important Security & Technology news in your Inbox.

SecNews
SecNewshttps://www.secnews.gr
In a world without fences and walls, who needs Gates and Windows

SEARCH

FOLLOW US

📧
Newsletter SecNews
The most important Security & Technology news in your inbox.

LIVE NEWS