The ChatGPT was used to apologize for the Lord of the Rings game Gollum, which reportedly had many bugs.

During interviews with German gaming retailer GameTwo (spotted by Knoebel), several former Daedalic revealed for the first time what went wrong with the game.
See also: Lord Of the Rings: Gollum developer lays off 25 employees
Following the release of Gollum, Daedalic apologized for producing a “disappointing” game. The company expressed deep regret that the game fell short of expectations and pledged to improve it with future updates.
There are currently reports that claim that the apology was written using the software ChatGPT.
It is also claimed that the Daedalic developer had not received any information about this specific apology or its content before its publication, while it was entirely managed by publisher Nacon.
Gollum has the lowest score of the year on two major review sites, Metacritic and OpenCritic. The Guardian describes it as a stealth action adventure game, uninteresting and fundamentally flawed, failing to live up to Tolkien's fiction.
According to the development, it is reported to have reached around 15 million euros. This amount can be considered moderate for a AAA game.
There were people who had been working on the game as developers for 10, 15, 20 years and had excellent skills. However, due to a lack of sufficient resources, they could not perform to their full potential. This view was shared by former senior programmer and technical director at Daedalic, Paul Schulze.
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For example, a scene where Gollum was supposed to eavesdrop on a conversation between two characters was recorded but never animated. So Daedalic decided to just show Gollum looking out a window and play back the recorded conversation, without showing the characters talking.

Also, the argument system, observing the conflict between Gollum and Smeagol over the direction they would take in the game, was never completed. Shortly before publication, a makeshift solution was added. Initially, the engineer was forced to repeat similar conversations in the film, with the camera changing perspective to show which part of Gollum's personality was speaking.
During the first preview phase, a similar structure was presented. However, when the game, players selected a few text options, while Gollum's character model remained in the background.
Source: videogameschronicle.com
