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Does protecting children from technology negatively affect AR and VR? – Report

A recent report suggests that efforts to protect children from technology could negatively impact augmented (AR) and virtual reality (VR).

AR VR child protection

Read more: Virtual Reality (VR) vacations – Travel without leaving home

The Kids Safety and Privacy Act (KOPSA), currently under consideration by the House of Representatives, could lead to excessive censorship of content on AR/VR platforms. The FTC would gain the ability to determine content as harmful, which could lead to censorship of educational and entertainment content related to climate change, raising concerns about freedom of expression.

Excessive censorship can be avoided

Andy Lulham, COO of VerifyMy, points out the excessive censorship that characterizes discussions around online regulation. He argues that well-designed government regulations do not threaten, but protect, free expression. Lulham emphasizes the importance of an approach to online regulation, proposing a differentiated regulatory framework that will enhance online freedom and protect vulnerable users.

It cites the GDPR as an example of balanced online regulation, focusing on security and transparency rather than strict censorship. It also suggests establishing clear appeal procedures for content removal decisions, so that any wrong decisions can be corrected. Finally, it underlines that unregulated online spaces pose a greater threat to free expression, as vulnerable users are at risk of abuse and harassment.

See related: EU: Research in Meta on negative effects of Instagram, Facebook on children

The good, the bad and the ugly of AR and VR technology

The ITIF report notes that discussions around online often overlook AR/VR technologies, which promote social connection and creativity. However, existing technologies are not suitable for children under 13, exposing them to inappropriate content. Protecting children requires market innovation and evidence-based policymaking. Policymakers should evaluate existing safety initiatives and focus on targeted interventions to address proven risks, as the problems will only grow.

Safety by Design

Lulham agreed that companies' design decisions are critical to creating a safe digital environment for children. He stressed that user interface design is the first line of defense and that companies should prioritize intuitive designs that guide users toward safer behaviors.

child protection AR VR technology

Read also: How can VR gaming help children with profound deafness?

He highlighted the importance of a hybrid approach that combines artificial intelligence (AI) with human oversight, stressing that parental control tools must be fundamental features. A trust and security will separate thriving platforms from unstable ones, while “Safety by Design” must be a fundamental principle in their development.

Source: technewsworld

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