Cities Skylines 2 recently launched on Steam, climbing to the top of the best-sellers charts with over 100,000 players. However, the game is experiencing significant performance issues, which is affecting user ratings on Valve's platform.

Most of the negative user reviews include complaints about the performance of the city builder, despite the developer warning that this would be an issue before the game's release. Users report significant performance, with fps remaining low even on devices with powerful hardware.
See also: Cities Skylines 2: The map will be 5 times larger
Cities Skylines 2 is facing performance issues that have created a rift between developers and players. The developers have revealed that they are targeting just 30 frames per second, even on powerful computers, as they believe that performance is not a priority. Instead, lead technical director “damsku” emphasized the importance of properly responding to the user interface.
Despite Colossal Order 's acknowledgment of the poor performance, the game was released as planned, sparking backlash from players. The company announced updates that would fix the performance issues, stating that the issues are expected to improve in the future.
The mismatch between player and developer expectations led to inconsistencies regarding the release of Cities Skylines 2 and the handling of performance issues. Colossal Order is working to fix these issues to meet the expectations of the audience.
Colossal Order suggests the following measures for those experiencing low FPS in Cities Skylines 2:
- Reduce screen resolution to 1080p
- Turn off Depth of Field and Volumetrics
- Reduce Global Illumination

The developer published a guide to improving the performance of Cities Skylines 2. “With future updates, the situation will improve significantly,” Colossal Order emphasized.
See also: Cities Skylines 2: Long-distance transactions change the game
Source: ign.com
